﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "GmUiStructure.h"
#include "CmdCreateStructureInstanceByPick.h"

namespace gcmp
{
    struct StructureBeamInput;
    class IStructureLinearInstanceCreator;
    enum class LineFamilyPositionCurveSideType;

    class CmdCreateStructureBeamByPick : public CmdCreateStructureInstanceByPick
    {
    public:
        CmdCreateStructureBeamByPick();

    private:
        virtual bool OnExecuteCommand() override;
        virtual StructureFamilyUiUtils::FamilyCreators GetDefaultFamilyCreators() const override;
        virtual std::wstring GetDefaultFamilyName() const override;
        virtual UniIdentity GetCategory() const override;
        virtual Int32 GetCategorySecondKey() const override;
        virtual void SetupRibbonContextualPanel() override;
        virtual OwnerPtr<PickCurveDrawElementBehavior> CreateActionDrawCurvePickBehavior() override;
        virtual bool CreatePresetElement(ElementId& elementId) override;
        virtual bool OnCurvePicked(IUiView* pCurrentView, OwnerPtr<ICurve2d> opCurve2d) override;

    private:
        bool GetInstanceInput(StructureBeamInput& input) const;
        OwnerPtr<IStructureLinearInstanceCreator> GetInstanceCreator() const;

        // Action回调函数
        virtual bool DefineInputDialog(DefineInputDialogParams& inputItems) override;
        virtual bool OnActionInputEvent(IActionInputEventArgs* pArgs) override;

        // 命令执行前清空选择集
        virtual bool ShouldClearSelectionBeforeExecution() const override { return true; }

    private:
        LineFamilyPositionCurveSideType m_yPositioningType;
    };
}
